Histwar: Les Grognards v1.00 Demo
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Filename: HistWarLesGrognards-Demo-V1.00.exe
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Posted: Jan 9, 2009 HistWar : Les Grognards» brings to life the pageantry, savagery and brilliance of the Napoleonic era like no other wargame before. Download
- Histwar: Les Grognards v1.00 Demo
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HistWar : Les Grognards» brings to life the pageantry, savagery
and brilliance of the Napoleonic era like no other wargame before. From its
innovative three tiered AI system, the overwhelming level of editing and
customization, its unflinching depiction of period combat in gloriously detailed
3D brilliance, and it's wealth of historical knowledge and accuracy «HistWar :
Les Grognards» is in every way the bleeding edge of Napoleonic combat
simulation.
«HistWar : Les Grognards», designed and developed by Jean-Michel Mathé, is a
tactical and strategic wargame, putting you in charge of a
Napoleonic army on the battlefields of the early 19th century
(1805-1814).
«HistWar : Les Grognards» can be either played against the computer
(solo), or Multi-player via LAN or Internet
(TCP/IP) with up to 6 players divided into 2 sides with each player
controlling either all or a part of an Army. Play by e-mail
(PBEM) with 15 minute game sequences (turns) is also supported.
Thousands of soldiers (over 50,000 animated figures
representing up to 500,000 men), deployed in battalions are organized into
individually controllable Regiments, Brigades, Divisions and Army Corps are
awaiting your orders, and will carry them out in breathtaking 3D environments.
«HistWar : Les Grognards» allows you to relive the famous historical (and
countless what-if) battles between the French, Russians and Austrian armies as
well as a multitude of secondary nations and city states (Wurtemberg, Saxony,
Poland, Italy, Naples).
«HistWar : Les Grognards» comes complete with ten major historical
battles (Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul,
Wagram, Moscowa (Borodino), Berezina, Hanau, La Rothière) as well as powerful
game editors to create new Maps, Orders of Battle and Unit Doctrines (AI
scripting) so you can create your own units, battles, even uniforms!
View the action and plan cunning strategies with 4 different camera
modes: a 2D based Strategic Overview map, a 3D Symbolic Unit map, a 3D
"real world" map with subjective (ground level) view, and a 3D Real World map
with "bird's eye" view.
In the 3D views, every infantry battalion and cavalry squadron is represented
in approximately a 1 figure = 10 men scale. This means an average battalion will
show 70 soldiers and a single Regiment could have up to 8 battalions plus
attached staff units for over 500 individually animated soldiers!
Each
type of infantry unit displays a wealth of unique and individually modeled
soldiers including the battalion Major, Color/Eagle bearers, Sappers,
Skirmishers, Grenadiers, Fusilierrs and Guards. Every artillery piece is crewed
by 5 or 6 gunners and their team of 2 to 6 horses and attached limbers. Cavalry
units will show their Colonels, Captains, flag bearers, Cuirassiers, Hussars,
Chasseurs, Carbiniers, Lancers and more.
A number of realistic environmental options can influence the conditions of a
battle, including different seasons and weather options like fog, rain, and
snow. Various other realism settings allow you to customize the game to your own
levels.
The heart of the game concept of «HistWar : Les Grognards» is to put you in
the shoes of an Army Commander, letting you define - with a few
clicks of the mouse- a precise plan of battle, which is then carried out by the
various artificial intelligence systems controlling your troops. You can also
directly interact with the lower levels of command (Corps - Division - Regiment)
to closely manage the implementation and execution of your orders. To allow for
these 3 levels of command, «HistWar : Les Grognards» was designed with a
revolutionary and customizable 3 level AI system, similar in function to the
system first implemented in the Combat Mission series of games.
Artificial Intelligence
The AI includes 3 basic hierarchical levels: Grand-Tactical (GT),Tactical AI
and Regimental AI.
In solo mode, the player (and the Grand-Tactical
AI as the player's opponent) create their tactical plans and arrange
their troops using 5 general orders. The Link order allows to combine Corps in
order to compose Army elements and coordinate maneuvers. The other orders
(Deployment, Diversion, Defense and March) are used to define operational
zones.
The intermediate AI level represents the Commander of Corps or
Divisions that are controlled by the Tactical AI (T-AI). The T-AI is
always active and translates the Commander of Army's orders into executable
commands such as troop concentrations, battle formations, rallying of units and
use of reserves. The player can also take control at this level at any time. In
Multi-Player mode, the players that are in charge of the various Corps are
partly taking the place of the T-AI. One innovative game feature is the delay
in transmission and execution of orders from headquarters to lower echelons.
Orders can often times be delivered too late, or can even be intercepted when
the enemy manages to capture the aide-de-camp.
Finally, the Regimental AI takes care of every Regiment on
the battlefield. For example, an active infantry AI controlled unit will
automatically send a battalion towards a threatened flank or order a defensive
infantry square formation in the presence of enemy cavalry. The underlying
tactics for the Regiments are mirrored from real historical engagements and
tactics guidelines, and are customizable through the powerful Unit Doctrine
Editor.
In addition to the impressive AI structure, «HistWar : Les Grognards» also
models the combat itself in impressive detail. All combat losses are calculated
using complex mathematical models which take into account factors such as the
geometrical arrangement of the physical unit formations, their training, their
combat abilities, their fatigue, and their morale. Unit Morale itself is modeled
to a great degree and affected by such diverse elements as the presence and
status of the Army commander nearby, proximity of friendly units, fatigue,
weather effects, sustained losses, and much more!
Game editors
«HistWar : Les Grognards» provides you the tools to make your own massive
battles and even construct your own Armies! This is accomplished via the three
different editors included with the game.
The Map Editor allows to create custom and
random maps, from a small 6 x 4.5 km landscape to a sprawling 30 x 22.5 km
battlefield. That's a maximum battlemap size of over 660 square kilometers! The
maps are created in real time 3D and the editor allow for a stunning array of
terrain features and structures to be placed on the map including villages,
farms, hamlets, castles, encampments and sprawling vineyards, rivers, lakes and
deep forest.
The Order of Battle Editor
allows you to create your own Armies and comes with several data bases including
more than 4000 historical commanders' names (from General-in Chief's to
Colonels), more than 1150 historical Regiments from fifteen different countries
and include more than 550 historical military uniforms.
The Doctrine Editor allows you to
manage and edit the behavior of Regiments controlled by AI. This powerful editor
unlocks the very essence of the unit based AI and allows to truly customize how
your units will behave, interact with one another and fight.
Features
Authentic Napoleonic style combat from the years
1805-1814.
Innovative 3 tiered Artificial Intelligence system models
the difficulty and challenges of command in the early 19th century
battlefield.
Realistic combat resolution and modeling which takes into
account such factors as orientation and density of unit formations, their
training, combat effectiveness, fatigue and moral.
Advanced morale engine accounts for a variety of elements
including proximity to friendly commanders and units, weather effects, level of
sustained losses, overall fatigue and more.
Thrilling battles with over 50,000 3D models shown
representing up to 500,000 Infantry soldiers, Cavalry and Artillerymen - all
fully animated!
Comes with 10 historical battles including Haslach,
Austerlitz, Eylau, Friedland, Campaign of Eckmul, Wagram, Moscowa (Borodino),
Berezina, Hanau and La Rothiere with the ability to modify or create all new
battles with the included game editors.
Play as any of 15 different major, minor and city state military
powers including France, Russia, Austria, Wurtenmberg, Saxony, Poland,
Italy and Naples.
Over 1150 historical Regiments, 4000 unique commanders and 550
accurate military uniforms included.
3 different game editors (Map, Order of Battle and
Doctrine) allow you to build your own battles or modify the included ones,
create your own armies and customize specific characteristics and abilities of
any unit or commander.
Units organized into historically accurate and individually controllable
Regiments, Brigades, Divisions, Corps and Armies.
Single player action against the computer and
multiplayer with up to 8 people on two
sides Internet, LAN and PBEM multiplayer modes.
Variable speed play from real time 1 minute = 1 minute to
accelerated 10x time where 6 seconds of gametime = 1 minute of simulated time.
PBEM mode played in 15 minute turns.
Huge variety of troops types including; Sappers,
Skirmishers, Grenadiers, Fusiliers, Chasseurs, Imperial, Middle and Young
Guards, Hussars, Cuirassiers, Dragoons, Gendarmes, Carbiniers, Lancers and
Mameluks among others.
Ability to create and design your own custom uniforms.
Variety of individually modeled and animated "personalities" such as
Captains, Majors, Colonels, Flag and Standard Bearers and more.
Exhaustively researched Table of Organization and Equipment
for all the major combatants included.
Create maps in size from 6 x 4.5 Km to 30 x 22.5 Km (over
660 square kilometers)
Environmental effects such as rain, fog, snow and
smoke.
Variety of camera views supported including exciting 3D
Real World and Bird's Eye views plus a 3D Symbolic map and 2D Strategic Overview
mode.
More features will be added as the game nears completion!