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Histwar: Les Grognards v1.00 Demo
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HistWar : Les Grognards

From: Battlefront.com
Filename:
HistWarLesGrognards-Demo-V1.00.exe
Size: 279.9MB
Posted: Jan 9, 2009
HistWar : Les Grognards» brings to life the pageantry, savagery and brilliance of the Napoleonic era like no other wargame before.
Download - Histwar: Les Grognards v1.00 Demo

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HistWar : Les Grognards» brings to life the pageantry, savagery and brilliance of the Napoleonic era like no other wargame before. From its innovative three tiered AI system, the overwhelming level of editing and customization, its unflinching depiction of period combat in gloriously detailed 3D brilliance, and it's wealth of historical knowledge and accuracy «HistWar : Les Grognards» is in every way the bleeding edge of Napoleonic combat simulation.

«HistWar : Les Grognards», designed and developed by Jean-Michel Mathé, is a tactical and strategic wargame, putting you in charge of a Napoleonic army on the battlefields of the early 19th century (1805-1814).

«HistWar : Les Grognards» can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported.

Thousands of soldiers (over 50,000 animated figures representing up to 500,000 men), deployed in battalions are organized into individually controllable Regiments, Brigades, Divisions and Army Corps are awaiting your orders, and will carry them out in breathtaking 3D environments.

«HistWar : Les Grognards» allows you to relive the famous historical (and countless what-if) battles between the French, Russians and Austrian armies as well as a multitude of secondary nations and city states (Wurtemberg, Saxony, Poland, Italy, Naples).

«HistWar : Les Grognards» comes complete with ten major historical battles (Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul, Wagram, Moscowa (Borodino), Berezina, Hanau, La Rothière) as well as powerful game editors to create new Maps, Orders of Battle and Unit Doctrines (AI scripting) so you can create your own units, battles, even uniforms!

View the action and plan cunning strategies with 4 different camera modes: a 2D based Strategic Overview map, a 3D Symbolic Unit map, a 3D "real world" map with subjective (ground level) view, and a 3D Real World map with "bird's eye" view.

In the 3D views, every infantry battalion and cavalry squadron is represented in approximately a 1 figure = 10 men scale. This means an average battalion will show 70 soldiers and a single Regiment could have up to 8 battalions plus attached staff units for over 500 individually animated soldiers!

Each type of infantry unit displays a wealth of unique and individually modeled soldiers including the battalion Major, Color/Eagle bearers, Sappers, Skirmishers, Grenadiers, Fusilierrs and Guards. Every artillery piece is crewed by 5 or 6 gunners and their team of 2 to 6 horses and attached limbers. Cavalry units will show their Colonels, Captains, flag bearers, Cuirassiers, Hussars, Chasseurs, Carbiniers, Lancers and more.

A number of realistic environmental options can influence the conditions of a battle, including different seasons and weather options like fog, rain, and snow. Various other realism settings allow you to customize the game to your own levels.

The heart of the game concept of «HistWar : Les Grognards» is to put you in the shoes of an Army Commander, letting you define - with a few clicks of the mouse- a precise plan of battle, which is then carried out by the various artificial intelligence systems controlling your troops. You can also directly interact with the lower levels of command (Corps - Division - Regiment) to closely manage the implementation and execution of your orders. To allow for these 3 levels of command, «HistWar : Les Grognards» was designed with a revolutionary and customizable 3 level AI system, similar in function to the system first implemented in the Combat Mission series of games.

Artificial Intelligence

The AI includes 3 basic hierarchical levels: Grand-Tactical (GT),Tactical AI and Regimental AI.

  • In solo mode, the player (and the Grand-Tactical AI as the player's opponent) create their tactical plans and arrange their troops using 5 general orders. The Link order allows to combine Corps in order to compose Army elements and coordinate maneuvers. The other orders (Deployment, Diversion, Defense and March) are used to define operational zones.
  • The intermediate AI level represents the Commander of Corps or Divisions that are controlled by the Tactical AI (T-AI). The T-AI is always active and translates the Commander of Army's orders into executable commands such as troop concentrations, battle formations, rallying of units and use of reserves. The player can also take control at this level at any time. In Multi-Player mode, the players that are in charge of the various Corps are partly taking the place of the T-AI.
    One innovative game feature is the delay in transmission and execution of orders from headquarters to lower echelons. Orders can often times be delivered too late, or can even be intercepted when the enemy manages to capture the aide-de-camp.
  • Finally, the Regimental AI takes care of every Regiment on the battlefield. For example, an active infantry AI controlled unit will automatically send a battalion towards a threatened flank or order a defensive infantry square formation in the presence of enemy cavalry. The underlying tactics for the Regiments are mirrored from real historical engagements and tactics guidelines, and are customizable through the powerful Unit Doctrine Editor.

In addition to the impressive AI structure, «HistWar : Les Grognards» also models the combat itself in impressive detail. All combat losses are calculated using complex mathematical models which take into account factors such as the geometrical arrangement of the physical unit formations, their training, their combat abilities, their fatigue, and their morale. Unit Morale itself is modeled to a great degree and affected by such diverse elements as the presence and status of the Army commander nearby, proximity of friendly units, fatigue, weather effects, sustained losses, and much more!

Game editors

«HistWar : Les Grognards» provides you the tools to make your own massive battles and even construct your own Armies! This is accomplished via the three different editors included with the game.

The Map Editor allows to create custom and random maps, from a small 6 x 4.5 km landscape to a sprawling 30 x 22.5 km battlefield. That's a maximum battlemap size of over 660 square kilometers! The maps are created in real time 3D and the editor allow for a stunning array of terrain features and structures to be placed on the map including villages, farms, hamlets, castles, encampments and sprawling vineyards, rivers, lakes and deep forest.

The Order of Battle Editor allows you to create your own Armies and comes with several data bases including more than 4000 historical commanders' names (from General-in Chief's to Colonels), more than 1150 historical Regiments from fifteen different countries and include more than 550 historical military uniforms.

The Doctrine Editor allows you to manage and edit the behavior of Regiments controlled by AI. This powerful editor unlocks the very essence of the unit based AI and allows to truly customize how your units will behave, interact with one another and fight.

Features

  • Authentic Napoleonic style combat from the years 1805-1814.
  • Innovative 3 tiered Artificial Intelligence system models the difficulty and challenges of command in the early 19th century battlefield.
  • Realistic combat resolution and modeling which takes into account such factors as orientation and density of unit formations, their training, combat effectiveness, fatigue and moral.
  • Advanced morale engine accounts for a variety of elements including proximity to friendly commanders and units, weather effects, level of sustained losses, overall fatigue and more.
  • Thrilling battles with over 50,000 3D models shown representing up to 500,000 Infantry soldiers, Cavalry and Artillerymen - all fully animated!
  • Comes with 10 historical battles including Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul, Wagram, Moscowa (Borodino), Berezina, Hanau and La Rothiere with the ability to modify or create all new battles with the included game editors.
  • Play as any of 15 different major, minor and city state military powers including France, Russia, Austria, Wurtenmberg, Saxony, Poland, Italy and Naples.
  • Over 1150 historical Regiments, 4000 unique commanders and 550 accurate military uniforms included.
  • 3 different game editors (Map, Order of Battle and Doctrine) allow you to build your own battles or modify the included ones, create your own armies and customize specific characteristics and abilities of any unit or commander.
  • Units organized into historically accurate and individually controllable Regiments, Brigades, Divisions, Corps and Armies.
  • Single player action against the computer and multiplayer with up to 8 people on two sides
    Internet, LAN and PBEM multiplayer modes.
  • Variable speed play from real time 1 minute = 1 minute to accelerated 10x time where 6 seconds of gametime = 1 minute of simulated time. PBEM mode played in 15 minute turns.
  • Huge variety of troops types including; Sappers, Skirmishers, Grenadiers, Fusiliers, Chasseurs, Imperial, Middle and Young Guards, Hussars, Cuirassiers, Dragoons, Gendarmes, Carbiniers, Lancers and Mameluks among others.
  • Ability to create and design your own custom uniforms.
  • Variety of individually modeled and animated "personalities" such as Captains, Majors, Colonels, Flag and Standard Bearers and more.
  • Exhaustively researched Table of Organization and Equipment for all the major combatants included.
  • Create maps in size from 6 x 4.5 Km to 30 x 22.5 Km (over 660 square kilometers)
  • Environmental effects such as rain, fog, snow and smoke.
  • Variety of camera views supported including exciting 3D Real World and Bird's Eye views plus a 3D Symbolic map and 2D Strategic Overview mode.
  • More features will be added as the game nears completion!

User guides

Book 1 from User Guide // General presentation, GUI and concepts

Book 2 from User Guide // Three editors : order of battle, map, doctrine

 

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